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At some points the action was hidden underneath the environment so it would be good if there was some transparency effect or at least the health indicators were put on the top graphics layer so they can be seen.

At one point there was a text message about approaching some archers which I sort of walked around when I did and the message show when the archers were long defeated...

Eventually at some encounter I didn't pay enough attention to my health and died uneccessarily, but that's mostly me to blame. Some way to grab attention at the danger level would be nice.

I quite didn't get what effect the green potions actually had. Are they a temporary buff or permanent?


All in all great job. Very good atmosphere and well layout levels (as far as I made it). And the comic book intro is fantastic!

Is this an incarnation of the GDTV's RPG course series project?

(+1)

I used the Combat Course as base of this Game, yes - but i changed up alot of things to scale it down for the Jam.

Thanks for the Feedback and yes those are all things that would be great in a full fledged and polished Game, sorry for the inconvenience.

Thanks for Playing :)

(1 edit)

Putting the health circles on top would probably be an easy fix. I sure understand that anything more advanced would be quite a bit of more work than might fit into a jam...

Looking forward for an update at some later time!