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Interesting Tower Defense/FPS hybrid! Being in the thick of the fight reminded me a little of C&C Renegade. I liked the toon/cel shader on everything.

Impressive AI pathfinding; I tried to trick it by funneling the enemies in certain directions, but they still efficiently made their way to the core! :D

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Haha the AI took up about 80% of the time I spent on this project, so I'm glad it impressed you! Thanks so much for checking my game out :)