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this was incredible. I like that you found some solid assets and went after the gameplay programming and design for a fully polished game with well considered balancing of your mechanics and everything. This would ahve been a quarter grabber for me in the arcades. You accomplished that stated goal of 'as intense as you want it to be'. 

I saw some echoes of Hollow Knight or games that preceded it with these ideas in your way of having the minerals remain where you last died kind of giving you a chance to recoup the currency that you had lost. That and the level progression occurring when you lost a boss battle with the really cool transitions both graphically and with music, subtle yet effective nods to the jam theme, chef's kisses all around. 

I played through until the first area in level 3 where my ship got stuck between two asteroids and I couldn't seem to back thrust my way out of it. Attaching a screen shot just for reference of where it happened. It was a pleasure playing! 


So pretty

where I got stuck, but was still having a blast.
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Thanks for the kind words and the chef's kisses - muah!

Sad to hear you got stuck, but THANK YOU for the screenshot. I fixed the rocks there, the collider was a bit spiky, but I've also added a bugfix to self-destruct - hit the F1 key. There's no mineral cost to this - probably speed runner abusable but to flesh it out would be venturing into new feature territory :)

Many thanks for the feedback.

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nice idea! Seems like a very fair placeholder feature. Glad the screenshot was helpful : )