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(+1)

I love the style! The difficulty flew really quick, and the rate of enemies seemed a bit much. It would be interesting to see the enemies not clump up too much as it made avoiding them pretty simple. But I really enjoyed the progression and abilities!

(+1)

Thanks for the feedback! Right, there is a spike there, but I had to stop at some point of balancing since it takes a while... For this one I wanted to rely mostly on engine physics with some adjustments but I would think of something else for the future