Thank you for the feedback! Could you please provide more details on the anti-aliasing issue? Was it a standalone or browser version?
TriBar
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Wow! It's amazing how much content there actually is, feels like a real game they could've shipped along with Stray. Love the art direction and music working together really well. Managed to beat the game with 9 secrets gathered. Took me a while to find the attack ability, I though my controls were broken :)
Hi! I am willing to participate in the jam. That would be my 6 or 7th jam. I am a solo hobby developer, nothing fancy, so music and sfx is always a problem to get properly. I am not sure what game I would like to make, but most likely something retro-inspired.
If for some reason you would still like to collaborate, let me know in the discord - TriBar#7791 Thanks!
Thank you for the feedback!
Yes, indeed the part with hedgehogs is challenging, and there is a bug with collisions also that you could insta-die sometimes riding a hedgehog. I didn't have time to fix it yet. I also thought of oldschool way of compensating for lack of content - with brutal difficulty ;)
First of all - great job! The title really looks solid. The artstyle is lovely, I like the low-fi pixel art, yet it keeps a lot of details. I like how the cursor moves and the room tilts a bit and also the guy follows the cursor with the head, great details! The sounds and music are solid, the animations look good.
The lacking part for me was the design and overall direction.
I didn't know what to do first other that playing the TV, then I read the instructions and even with those I didn't figure out all the things happening. I got 3 events happening, triggering something else once but didn't manage to find what did it again. It's a shame because from the screenshots it seems there are some cool stuff but I couldn't get to it.
It's your call but you could make the game more accessible, I am not a fan of a tutorials but some slight hints might help. The objects might move a bit as you get to the right one, the sound might change pitch to indicate hotter/colder, otherwise it feels like I have no idea on collision areas, what to look for or if something should happen at all, and also the timing for triggering the event seems to be very specific.
Hi! Very nice of you to do that! Could you give my game a go next time? Thank you! https://tribar.itch.io/kolobok
Nice title! I really enjoyed playing it. The idea is solid and fits the theme well.
I really like the music, very groovy.
I think it's really challenging to think of a well designed puzzles in such a short time, so good job.
I guess the background could be a little toned down not to distract from the main obstacles.
Also I think it's better to avoid using Shift key as rapid pressing causes sticky keys note in Windows I guess.
Overall great job!
Not much of a game, more like a 1 minute shot, but would be nice to hear some feedback. Please have look - https://itch.io/jam/go-godot-jam-4/rate/2065902
Thank you!
Thank you for the feedback! I really am glad you liked the authentic, appreciated.
The background was a quality texture I've found on free sources, the doodles however are real doodles I'did on paper and photoedited them into sprites. I am yet to figure out the efficient way to streamline the graphics process as I really wish them to be fluid.
Thanks for the advice, the setting was already the way you noted, but I've played around with settings and also screen size on itch and maybe it good better... I can't test properly, as I only have retina mac to test and it seems to be finicky about screen pixels and stuff.
Great game and my personal favorite as I am a sucker for bow mechanics. Seriously, if there is a bow in the game I would use it and it only as I find that tension-shoot really satisficing. The shoot-warp mechanic is great and certainly my jam. I only wish the gravity would be a bit floaty and the velocity would reset on warp, that would give room to some sick plays and speedrun approaches. Also nice work on those shaders!
Lovely game! I like every part of it. The music is very nice, the art style is bright and colorful. There are a lot of nice touches like splash animation and music changes the pitch while underwater. I like the skill based jump in the end and checkpoints were smartly put. Very nice well rounded experience.
Nice bullet hell title! Nice use of assets with art and music. I see that some assets are using filters and some are sharp which looks not very consistent. I'd like to have more feedback when the player is hit as it is easy to lose track of the projectiles. Think that autofire could be included as there is no ammo, so no point in not shooting.
It seems I can use the EMP on game over restart if I unlocked it, even before reaching the lvl to unlock it.
Trying hard to beat the boss now!
Hi Jade!
Would be cool if you play my game - https://tribar.itch.io/starpack-swarm-survivor
I won't be able to attend due to the timezone unfortunately. Have a great stream!