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(+2)

Beautiful presentation for a first jam submission, has great choice of colors and soundtrack. Good shader/light work as well.

There's hardly any gameplay though. Not sure if it's me or not, but the shockwave does nothing and all I do is kite the other life forms in a circle endlessly. This behavior is a common problem when making simple "seeking" enemies and the player instinctively starts kiting, so I recommend adding something to the organisms that break up their movement like pauses and short dashes, something to make them unpredictable and forces the player to react.

You may have a knack for creating good zen-like experiences and I believe this project can be built on to make a pleasant and relaxing game.

(+1)

Yeah, in retrospect the shockwave is too subtle: currently it pauses the chaser's logic for 2 seconds and pushes them away from the center of your player, but it's not dramatic enough. Agreed about mixing up the chaser's logic to vary speed and aggressiveness.