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microcosmos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #40 | 3.350 | 3.350 |
Theme | #73 | 2.150 | 2.150 |
Overall | #74 | 2.410 | 2.410 |
Technical | #82 | 2.350 | 2.350 |
Design | #88 | 2.150 | 2.150 |
Gameplay | #89 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The music was soo good. Nice done. The game was not so hard. But it was nice.
The game play was a bit bland, but the smooth sailing animation and effects were really good :D
I don't know what's the challenge in this game. What are those species that are hostiles NPC? What am I need to survive from?
If things that keeps spawning close to the big cell are enemies then they are very easy avoiding and they don't look harm to me and I didn't realis those are things that will eat me.
Visuals in this game looks pretty but they still don't make much sense in technical. Good job by the way.
I went really fast! 🏃♂️
I love your art style and the music was so cool and perfect for the game! I thought that the feeling of you gliding across the screen especially once you reached max speed felt really nice and smooth especially as you gradually change direction as you go. I thought the logic for how the enemies spawn and move was interesting and the visual for the shockwave looked really neat! Great job!
An interesting idea, though I found the dominant strategy to be holding one button until the chasers don't even spawn anymore. Good starting point though, and really great on the visuals and music front! I especially appreciated the shockwave effect, looks noice!
visually very good composed. nice!
Simple but sattisfying game. I think you can basically play this forever with a little effort. The visuals and general atmosphere is really there. I would have liked some kind of objective. But all in all a great submission!
Beautiful presentation for a first jam submission, has great choice of colors and soundtrack. Good shader/light work as well.
There's hardly any gameplay though. Not sure if it's me or not, but the shockwave does nothing and all I do is kite the other life forms in a circle endlessly. This behavior is a common problem when making simple "seeking" enemies and the player instinctively starts kiting, so I recommend adding something to the organisms that break up their movement like pauses and short dashes, something to make them unpredictable and forces the player to react.
You may have a knack for creating good zen-like experiences and I believe this project can be built on to make a pleasant and relaxing game.
Yeah, in retrospect the shockwave is too subtle: currently it pauses the chaser's logic for 2 seconds and pushes them away from the center of your player, but it's not dramatic enough. Agreed about mixing up the chaser's logic to vary speed and aggressiveness.