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The download says there should be a Linux and Mac version it it as well, but only provides a Windows binary. This won't work, there won't magically appear Linux or Mac versions just because you ticked that icon in the Itch page - you will have to add the Linux and Mac target modules to your Unity installation and switch to them and do another build!

Interesting mechanics though I didn't really get how the rolls were supposed to work (I guess each one of the buttons corresponds to pitch, yaw, and roll).

More importantly I quite didn't get if or when I hit one of those turrets. I could only make out I felt I was losing (all lives depleted and going low on the last one's energy) and suddenly there was a "You've won the game" message...

Oh haha thanks I had no idea, I thought the build handled it :x

No, it doesn't. You have like a "big" switch between the target architectures (WebGL and "PC") and then within "PC" (which more or less has the same CPU code with them all being x86 architecture (more or less now that Apple added M1 ARM chips into the mix), but different low level layer for the runtime.

Therefore, for a typical jam game there would be 4 versions to build, one WebGL for browser playing and one of each, Linux, Mac, and Windows.