Huh, I was surprised that you don't have many comments or ratings even though I thought your game was really well done, so I thought I'd make a comment myself!
First off, I have to say that I have managed to beat the game, just once, against only the Hydra, so I've seen most of the content I would assume.
Alright so, I do like how simplified you have made the dungeon crawling experience, with just a few key stats, and with very straight-forward actions you can take. But that is not to say the game lacks complexity, because playing it I found it to be a VERY tight game of numbers you need to balance! I found it rather frustrating at first, and kept dying to the first "mid-boss" (the one you get warned about). It took me many tries to slowly understand the balance and importance of each stat, and what stat each monster used and how to build to defeat them, and also just when to flee! Possibly the game might be a little too difficult at first...? Or maybe it could use some more simple practice and instructions to help you get better? But that being said, once I understood how to play through the game it became much more fun trying to play through it and beat each different kind of challenge as it comes up!
Ah, one thing I personally got confused about was how "speed" was displayed and what it did to your hit chance. In the weapon display, during battle, there is the Red Feather Icon and a number, and I wasn't sure what that was telling me, because sometimes there was no feather at all and I didn't know if that mean 0 speed or something. I know now that it means your adjusted total speed based on that weapon, and no feather means you Meet or EXCEED your opponent's speed. I assume extra speed gives no bonus to attack (though helps dodge), but how much does less speed affect your hit chance? Is it by a flat amount, like -10%, or does it get worse with less speed? I think maybe you could make the speed more clear, maybe even just by always putting it on each weapon.
I mentioned before about the initial difficulty, and another one of the things that I failed to do at first was to pay money to get info on the mid-boss. Now, this just seems essential to always do, because if you build your character incorrectly (with stats or by choosing to buy the correct weapon, or to save the right resources), you will inevitably die. It just seems like you ALWAYS have to make this choice each time, but if you don't, you die. It seems a bit... like a forced choice or something... Also, what was the point of knowing the distance of the midboss? Can it ever be SUPER short and trip you up? It didn't ever seem important to know distance. I just always tried to prepare as quickly as possible. The first midboss was a huge hurdle.
Phew, this comment became pretty long! But then again, I really did enjoy your game! I do wish it were a bit faster to play through though. It really does take a while to build up, and dying sure does set you back. But then again, I really like the kind of puzzle aspect, and having to carefully build your character and manage your resources, and that takes some time to think about!
Oh, and in an update you mentioned more rings and classes? But I always just seem to get the Ranger? Has this not been implemented yet?
Alright then, great game and great work! I'll be interested to see how your game develops, and what fun and funny things you add into it!