FEATURE REQUEST: Ambient Occlusion texture. Right now you have to either bake the AO into the diffuse/albedo or do a bit of finagling in order to get the AO to bake out onto it's own texture. Being able to have the AO it's own texture would be great for making ARM/MRA maps. Having AO outside of the diffuse/albedo can be useful in PBR pipelines for controlling light. Is something like this possible?