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To be honest, I had fun running around and exploring the levels more than collecting the coins. I like the puzzle vibe in the level designs.

-The control is smooth but still lacks responsiveness.
-Realtime GI in Unreal is a little bit expensive, I think.
-Color on the edges and ledge really helps. I recommend to use more.

I think with some polish this game would be better. For example, add fog to let the player know how low they can go or sound when collecting the item.

I still have no idea how to get to get that thing.

Hello there, and thanks for playing my game!

I basically ran out of time to properly do a polish & performance pass on this level, so yeah, I agree, I'll be adding them on a future update. I used Unreal Engine 5 here, and yeah, it is quite expensive to run.

I like open ended level design as well, something I prefer to incorporate more in my level designs. When I saw the theme was "parkour", I immediately thought of Mirror's Edge: Catalyst, and designed a miniature version of it... more or less :)

Speaking of updates, by the way, that screenshot you posted is at a spot where the game actually broke - I accidentally left it too high, and noticed it this morning... Sorry for the inconvenience, really. I'm uploading a patch for this as I write these lines, expect it in about half an hour or so (I got slow connection at the moment...) I'm not changing anything else, just fixing a bug that made the game unplayable.

Thanks for playing!