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GunArcher

110
Posts
3
Followers
1
Following
A member registered Mar 12, 2022 · View creator page →

Creator of

Recent community posts

Love this game art style. Nice color combination and level design. It's very cozy.
well done.

Thank you for playing. That's one of the points of the game, but I never expected anyone to find out.
:)

Thank you for playing. I really like your game too.

You are right, no control instructions and a lack of mouse visualization are not good practices.
Thank you for your feedback. :)

Thank you for playing. :)

Thank you for playing and for your kind words. 

Thank you. :)

Cool concept game. Music is chilling, art style is simple, and well animated.
Gameplay, level design and puzzles are nice, even though it's a little bit hard for me.

Well done.

I think this game has a cool concept. The combination of beam and angle is nice

It would be better if there is some UI or any tutorial. Sometimes I get confused about the keybind, it might be a different keyboard layout I guess.

Small but cool game. Puzzles are simple but solid.
Music is also a good choice.

The only improvement I can think of might be some animation and a little bit of polish.
Well done.

Cool concept game. Use the attack trail as a limitation mechanic.
The art style is simple and has a nice animation. Control feels like there is some delay.

Nice work.

Cool concept of timing and turnbase. Jazz music is a very nice touch.
The limitations make me think about every move.

One thing, I felt like I have trouble finding the difference between the dark green or light  green.

Still simple and nice work.

Thank you for playing. :)

Thank you. Your game also has a unique gameplay too.

I feel like this game is quite a polish game. UI, transition,  music or even the art style are well done.
Gameplay is a little bit lacking in presentation. I guess this may be due to limitations that are on the design side.

Gameplay might need some improvement but other things are well done.


Interesting ideas and a nice touch in music. I never thought a chiptune dupstep would work so well.

Thank you. Your game also has a good touch of music and graphics too.

It's a really nice touch game.  The effect, the sound and the art are blending in well.
The limitation surprises me a little bit but also an interesting idea.

I think the platform is a little bit hard on timing but quite a challenge. Also, if there is some moving platform that would be nice.

Nice work.

Thank you for playing. :)

Nice work. Decision making in this game is quite crucial.
It also has a nice theme and UI design. Both of them blend in very well.

Thank you. Difficulty scaling really needs some work though.

Thank you. Your game has a very nice mechanic too.

I was confused at first but after knowing the game mechanic, the puzzle seemed to be fun to solve.
Both themes and limitations have a huge role together in this game.

I hope it will have some particle effect when we press Q or E. It might be nice.
Nice work.

Thank you for your feedback. The movement system surely needs some more work just like you said.

Thank you again.

Thank you, I still need some work on the effects and optimization.

Well done, I like how you use the limitation as one of the mechanics to focus on firing the enemy and make it crucial for decision making.

Thank you for playing. Sure, I'll check your game too and it looks interesting.

Wow. This game is quite a complete feature for any retro gaming device or even the handheld devices.
The limits and core gameplay are solid. Multiplayer is also possible, I guess.

Well done.

It is a very fun puzzle game. It also has some adventure and story-telling elements too.
I also like the little progress that appears in each stage. Those things keep me playing till the end.
That is a lot of work for 3 days really.

Nice work.

Thank you for playing and for your kind response. I never thought anyone could even make it to the second digit day.
You must have very good organizational skills.

This game is quite relaxing and chilly. Lighting and postprocessing are suitable for mediatation-style games very well.

If the game has some objectives or a preferred final image. I think it's going to be a nice addition to the gameplay loop.

I spend a lot of time playing this game. The level up and angle of the platform is a really nice touch.
The retro art style is nice, and the control is responsive.

However, I am having a hard time identifying which items are hostile or the good ones.

Nice work.

Wow, it is harder than I expected. I focused on making the enemy lose, not about my victory haha.
Nice gameplay and limitations work very well as a core too.

If there is anything that needs improvement. I think some stylized lighting and a simpler art style would be a great improvement.

Nice art and lighting game. I feel like the simplicity style is so chill to play even though the game play is quite intent.

Sometimes, I confuse the color because the lighting also affects the color of the enemy too.

Nice work.

It's a very nice and short game. Love the random dialog and variety of characters. Scenes and art are also well crafted too.

If each person requires different levels of tan and some review dialog it would be a good addition to the game.

I'm really having fun trying to get red skin though.

Minimal style game but solid execution. I really like the turn base mechanics that are giving players time to think. Make it feel like a truly puzzling game.

In addition, a turn limit would be nice in this situation, I think.

Thank you for playing . Your game is also interesting and well crafted, especially the artwork.

This game has nice and clean art. The art doesn't look like a prototype. The game itself already had some intro, sound, and also did great with the theme.

If there is a clear control tutorial or UI, I might think this is a production-ready game.

Thank you for your feedback. The movement system really has flaws, just like you mentioned. I might consider changing it to physics based in the future along with some additional features like pre-made level and difficulty scaling. With this current movement system might cause some problems with the pre-made level too.

Thank you again.