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GunArcher

131
Posts
22
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1
Following
A member registered Mar 12, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the feedback. There is a lot of room for improvement, and I plan to make some enhancements after the jam. The current state of the game is quite bare-bones, and a lot of interesting feedback can be applied. Thank you again for organizing the jam. I'm also looking forward to the next one.  :)

Thank you for playing. To be honest, this is still far from a playable game. Most objects are randomly placed or generated by shaders. I plan to make some improvements after the jam. Thank you again.

It was quite a unique gameplay experience for me. My brain and puzzle games don't always get along, but  I enjoyed. My suggestions, like others. Some improvements in the UI and maybe add some extra feedback. Nice work!

Thank you for trying it out. The gameplay loop is quite bare-bones here. I intended for players to rage quit and discover Ending 1, but I underestimated their playstyles. So, the game feels repetitive and boring.

Anyway, appreciate the feedback. I see more room for improvement now.

I really like the idea of choice and consequence in the game, but the limitations of side-scrolling just turn thrilling game to memory game. My suggestions are to add more events, like jump scares, explosions, or something that forces the player to run away.
Good work.

Thank you for trying out the game.  As you mentioned, I aim to capture the feel of those classic games. The color scheme, with blue skies, green ground, and brown patterned cliffs. 

There are a lot of Hololive references that really capture the theme well. Very polished.

My suggestions are to add more time to find items to make it more relaxed, random reaction, increase item visibility, and increase the hitbox for drag-and-drop actions. Lastly, please consider adding a web build. Nice work.

Thank you for the feedback. I appreciate you noticing that the animation and hitbox are slightly off that very detail. I plan to make improvements in the next build after the jam. :)

I like the concept of automation and base-building games.  

My suggestion, perhaps adding something to force decisions, like a dangerous area or an impending event within the next two minutes, could make choices and outcomes more crucial to the gameplay experience. Nice work.

I love the concept of movement, but it might just be my skill issue.

As a suggestion, adding some ambient sound or effects would improve the atmosphere. It would also be nice if there were other takodachi wandering around the stage.

I had fun playing through the stage, even though I'm not great at dungeon crawler games. The graphics, art style, and UI blend well together. The sound effects are good, though could use a bit more feedback.

I'd really like to see more features like trap floors or different types of walls and rooms. Still nice work!

I really like the idea of having more than one AI. Imagine if I could have four AIs assigned to all Gen3 members and have a battle royale in the ocean of mine.  Haha

There's definitely a lot of room for improvement here, but it's a good start.

I like the idea of "do it again" or "let's try again," and I hope there's more to come. Maybe adding a device to return to the last room would be nice.

 Like others have mentioned, adding more sound feedback and a hold to shoot mechanic could help the experience. Nice work!

While casinos aren't my expertise, I like the theme and the cohesive world-building in this game. The graphics and art styles blend together. Nice work!

If I were to suggest an improvement, adding more motion or something moving would be the cherry on top.

Thank you for playing and for all your suggestions. I agree that the gameplay loop needs improvement, and the random key spawns can be counterproductive to the platform puzzle rewards. I will make improvements around that for sure. Thank you again.

Thank you for your feedback. The level design definitely needs improvement. The idea of adding signposts to indicate key locations is interesting. 

Thank you for your feedback. I agree that the level design and texture stretching need more polish. I'm glad you enjoyed the game and found Ending 1! :)

I'm really excited to see how Justice will establish their lore and content XD

Thank you for playing. I agree, the camera issue is annoying and I will look into fixing that. 

Thank you for the feedback. I agree, there is definitely room for improvement in the movement. A rock collision might need to be fixed. Thank you again.

Thank you for playing!  I was also surprised to find a Hololive Justice model by pyrox3ne so quickly. His work is truly impressive.

Thank you for playing and for your feedback. I will look into adding a sprint toggle and fixing those floating rocks for sure in the next build. Thank you again.

Love this game art style. Nice color combination and level design. It's very cozy.
well done.

Thank you for playing. That's one of the points of the game, but I never expected anyone to find out.
:)

Thank you for playing. I really like your game too.

You are right, no control instructions and a lack of mouse visualization are not good practices.
Thank you for your feedback. :)

Thank you for playing. :)

Thank you for playing and for your kind words. 

Thank you. :)

Cool concept game. Music is chilling, art style is simple, and well animated.
Gameplay, level design and puzzles are nice, even though it's a little bit hard for me.

Well done.

I think this game has a cool concept. The combination of beam and angle is nice

It would be better if there is some UI or any tutorial. Sometimes I get confused about the keybind, it might be a different keyboard layout I guess.

Small but cool game. Puzzles are simple but solid.
Music is also a good choice.

The only improvement I can think of might be some animation and a little bit of polish.
Well done.

Cool concept game. Use the attack trail as a limitation mechanic.
The art style is simple and has a nice animation. Control feels like there is some delay.

Nice work.

Cool concept of timing and turnbase. Jazz music is a very nice touch.
The limitations make me think about every move.

One thing, I felt like I have trouble finding the difference between the dark green or light  green.

Still simple and nice work.

Thank you for playing. :)

Thank you. Your game also has a unique gameplay too.

I feel like this game is quite a polish game. UI, transition,  music or even the art style are well done.
Gameplay is a little bit lacking in presentation. I guess this may be due to limitations that are on the design side.

Gameplay might need some improvement but other things are well done.


Interesting ideas and a nice touch in music. I never thought a chiptune dupstep would work so well.

Thank you. Your game also has a good touch of music and graphics too.

It's a really nice touch game.  The effect, the sound and the art are blending in well.
The limitation surprises me a little bit but also an interesting idea.

I think the platform is a little bit hard on timing but quite a challenge. Also, if there is some moving platform that would be nice.

Nice work.

Thank you for playing. :)