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Thank you!

Yea I played around with this a bit - mainly I wanted to ensure a player couldn't realistically run forever without getting caught.  I came to an approach of spawning more zombies over time, based on the amount of time you've survived.  Then, that time counts backwards when you turn to a zombie and the opposite occurs with humans - less spawn as you go.  I described this in another comment, but while it works well enough for this jam, I feel this system could be improved.