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The level design is cool, also the hook mechanic. I felt a little bit weird for using the accelerator speed in the fps controller. I think it makes movement harder than it should be.

Thanks for the feedback! Could you pls explain a bit what do you mean under accelerator speed? We'll try to fix it when we understand the problem.

I meant it felt a little bit strange to me when the character didn't move at constant speed. It makes it harder to predict a jump or landing.