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Thank you. I tried to make the camera to force the player to move forward. About the trophy I did that on purpose. Now it seems a bad design choice

All good! Maybe in the tutorial you could drop a text piece near the trophy warning that you can miss the trophy by over jumping. Knowing it was a design decision, I'm 100% cool with it and it then makes me realize that I made the mistake :) The camera pushes well, that part I didn't have an issue with, I think it turns slightly when you move in the air, maybe pull it back a bit and keep it static (no rotation) and see if that helps? I haven't delved into 3D games yet, so take that with a grain of salt haha

(+1)

You're right about the trophy and I'm going to try it on the camera, Thank you!