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The puzzles were a little too easy but there is definitely a lot that can be done with this, I feel these were the tutorial levels and there is more to come.  Knowing it is a puzzle game I am not sure if villains are needed but sometimes I like some story and conflict but that might just be me.  I don't think I need to reiterate that sounds would add a bit.

That's a great idea - in coming up with puzzles I felt like more things to dissuade the player from moving to certain areas could create more challenge. But, ya know... time. Thanks for taking the time to play & comment!

Yeah, I loved making a puzzle game for Blackthornprod jam.  I want to revisit the mechanic, which is turning off colliders and gravity.  Part of the issue is it gives players too much power.