At the time we made the game, we were still relatively new as this was our 2nd "game", and it was really time-consuming cause we had 3 months to do it all (models (ours are the city and some of the interiors), UI, mechanics, voice over).
The climbing mechanic was more of a challenge to myself as a programmer to work with something I hadn't done before and we tried to build a game around it. It was unfortunate in the end cause we couldn't get everything we had planned in time and had to cut a lot of gameplay for the sake of time :/
I think if we were to try to go at it again we would want to explore more the detective mechanics and story, cause at the end the climbing mechanics consumed most of the time we had to create the game and we ended up missing a lot in other areas.
Thank you for the review, really enjoyed listening to your podcast! :D