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Absolutely gorgeous art and presentation. There's so much charm built into this like in the slime chair in your house and the cute smartphone interface.

I have two little gripes, one is I wasn't able to figure out how to open the cell phone menu, seems like something you should just be able to click on. I might just be dumb and missed the game telling me something. The way I ended up progressing was just going to the settings menu and then backing out until I was in the cellphone main screen.

The movement is also a little bit confusing. There's a crouch button but it doesn't seem like you can move while its held. Dashing seems to let you go through tight spaces but only sometimes. I played on mouse and keyboard so that might not have been ideal. 

Looking forward to seeing more!

Oh hey, thanks for checking it out!

Yeah, I've realized that keyboard controls for platformers are too vague, so I think I'll give the player the option to choose an arrow key mapping or a wasd mapping at the beginning of the game. And the selection menu can show a picture of a keyboard with the relevant keys highlighted, so you know where to look. It's straightforward on a gamepad because the phone menu is just mapped to Y / Triangle.

I'll see if we can do crouch-walking in the future (I guess that would be crawling). Technically it would be easy, but I'm reluctant to add to the art backlog, so it's been low on the priority list. I know what you mean though, sometimes you get stuck under a tile and it feels like you should be able to just crawl out instead of dashing out.

Thanks, and good luck with Deadeye; seems like a really interesting game.