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A jam submission

Monospaced Lovers — DemoView game page

A narrative platform-adventure game about closeness and distance.
Submitted by Scarlet String Studios (@scarlet_string) — 2 days, 15 hours before the deadline
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Monospaced Lovers — Demo's itch.io page

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Comments

Submitted

Absolutely gorgeous art and presentation. There's so much charm built into this like in the slime chair in your house and the cute smartphone interface.

I have two little gripes, one is I wasn't able to figure out how to open the cell phone menu, seems like something you should just be able to click on. I might just be dumb and missed the game telling me something. The way I ended up progressing was just going to the settings menu and then backing out until I was in the cellphone main screen.

The movement is also a little bit confusing. There's a crouch button but it doesn't seem like you can move while its held. Dashing seems to let you go through tight spaces but only sometimes. I played on mouse and keyboard so that might not have been ideal. 

Looking forward to seeing more!

Developer

Oh hey, thanks for checking it out!

Yeah, I've realized that keyboard controls for platformers are too vague, so I think I'll give the player the option to choose an arrow key mapping or a wasd mapping at the beginning of the game. And the selection menu can show a picture of a keyboard with the relevant keys highlighted, so you know where to look. It's straightforward on a gamepad because the phone menu is just mapped to Y / Triangle.

I'll see if we can do crouch-walking in the future (I guess that would be crawling). Technically it would be easy, but I'm reluctant to add to the art backlog, so it's been low on the priority list. I know what you mean though, sometimes you get stuck under a tile and it feels like you should be able to just crawl out instead of dashing out.

Thanks, and good luck with Deadeye; seems like a really interesting game.

I love the art direction and music of this game! Lots of soul.

I was somehow able to get past the last puzzle in the shrine without the rock; one of the buttons stayed pushed down even when I wasn't standing on it. Not sure what caused it but pretty sure it was a bug.

Developer

Thanks! That's funny; definitely a bug. I'll try to reproduce it.

Submitted

Visually this game is gorgeous. Control wise it feels awful. Sluggish, awkward, and like gravity turns on halfway through a jump. Also, the level design, at least in the starting area feels like a child's first draft. It doesn't feel like a town.

Developer

Are you thinking the gravity should be higher, or that there should be more residual physics after you jump, dash, etc? I've changed it a bunch of times, but I found that the game was more jittery and hard to control when the gravity was higher.

Also, let me know if you have a favorite platformer with a character controller that you like. It's hard to determine what you mean without a video or a point of reference.

Submitted(+1)

I'm not sure I'd be able to describe it better, but I did stream your game a bit, so you can see me react to it here: 

Developer

Oh, thank you. This looks useful. I'll take a look this week.