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so, if you say that you make the art one thing you can make is level up the game art:

-change the witch because it is in high resolution and is super disconnected with the other things

- don't oversize the 16x16 objects, just make the camera smaller

- make the writes is pixel art

- make something to caracterize the objects you have to interact with, for example a dialogue image when the player is near that object

Hello again, I've finally updated the final version for the jam if you're interested in comparing if movement is still as clunky.
I was thinking about your points about the visuals and I tried at least resizing and refitting the sprites into the scene a little, since I had no plans on making the backgrounds more detailed in remaining time. Now there are 2 main objects to interact with so I also added a little animation to make it clearer when they're activated.

Wish you a nice day and I really hope I cleared out your doubts about the art :)