very cool as a game, i don't ear any audio but i think you made a super respectfull metroidvania.
hope to see you in the finals :]
so, if you say that you make the art one thing you can make is level up the game art:
-change the witch because it is in high resolution and is super disconnected with the other things
- don't oversize the 16x16 objects, just make the camera smaller
- make the writes is pixel art
- make something to caracterize the objects you have to interact with, for example a dialogue image when the player is near that object
you stole the art because i used the witch and the textures are waaaaaaaaaaaaaaay disconnected, that means you are using multiple packs with different characteristics and mix them together.
also the controls are a bit strange and by "better movement" i mean the character physics are ok but the jump is kinda wierd and cluncky at times.
hope my feedback is helpfull :]
the game is pretty cool and the mechanics are super cool, the game as a few bugs , for example the lazer doesn't work that much and the death animation is a bit cluncky at times.
also the grafics are very good but the ground as a few pixels who make the ground tilesets disconnected from eachother.
btw is very cool seeing how much you improve with unity in a little over than a month.
hopw i see you in the finals:]