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(1 edit) (+1)

Oh man, this one was awesome!

First off, that aesthetic. Dithered monochrome pixelart, oh my yes! I love the little details in how the slime's mass moves around from rising to falling. The music is perfect for getting me in a puzzle-platforming mood, and the sound effects are minimal, but everything they need to be.

The controls are a little bit rough - you have very little control over your jump, and you need to be extremely precise with when you activate each poison - but the biggest problem, I think, is how little the game explains what everything does.

Or... is that a problem? Because I still managed to beat it, I had a hell of a time doing it, and there was at least one moment when I literally shouted "AW YEAH!" out loud when I figured out the solution to a puzzle. The fact that the game gives you nothing makes it immensely satisfying when you figure everything out.

I had a blast with this one. Great stuff!

(1 edit)

Hey! Thank you very much for your review and feedback. I am very happy to read that someone had fun playing our game.

It is true that we did not explain almost anything, and it was kind of intentional. But the truth is we should have done a better level design to make it easy to understand the mechanics. The time was limited so we decided to make a short but difficult level and let the player the responsability to figure how the poisons work out themselves.

I am really glad someone made it through the entire game. I hope you enjoyed the experience as much as we did making this project.