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This reminds me of the Dungeon World approach to adding mechanics and color to weapons without necessarily just modifying damage, which is a fun way to handle it (Possessive is a great one!). I also appreciate the lighthearted tone of a CYCLOPS operative entering this info who is just too tired to care anymore.

I think a little more editing would have really elevated this (e.g., table one of Weapon Generation and Modification says roll 1D6 but includes 12 items). Also, it might minimize confusion to keep Traits as a character reference and note these as weapon Qualities, but that's a minor quibble.

Solid entry, over all!