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Oops. Seems now I have managed to crash it...

ALSA lib pulse.c:242:(pulse_connect) PulseAudio: Unable to connect: Connection terminated
Expression 'ret' failed in 'src/hostapi/alsa/pa_linux_alsa.c', line: 1736
Expression 'AlsaOpen( &alsaApi->baseHostApiRep, params, streamDir, &self->pcm )' failed in 'src/hostapi/alsa/pa_linux_alsa.c', line: 1904
Expression 'PaAlsaStreamComponent_Initialize( &self->playback, alsaApi, outParams, StreamDirection_Out, NULL != callback )' failed in 'src/hostapi/alsa/pa_linux_alsa.c', line: 2175
Expression 'PaAlsaStream_Initialize( stream, alsaHostApi, inputParameters, outputParameters, sampleRate, framesPerBuffer, callback, streamFlags, userData )' failed in 'src/hostapi/alsa/pa_linux_alsa.c', line: 2839

Ah! and after it was working too :( . These errors look different to the ones you got before, is it a one time thing? Looks like pulseaudio couldn’t open a stream, from looking around it suggests a device was busy. Maybe if two instances of the program is open it crashes?

Well, with that exception the game froze and I had to kill it...