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Very fun, big improvement presentation-wise over the prototype! It also feels a lot more balanced (I beat it at 20, 50, and 70% intensity). There's a good enemy variety too. Some feedback for the polish stage.

- The game was most the most fun when dealing with two types of enemies at once, but this only happens a few times throughout the game. Later in the level you could start combining more enemy types to keep it more engaging.

- There needs to be some feedback when hitting the larger enemies, just a small particle effect or something. I also wasn't sure if I could kill the swords or just simply dodge them.

- Some of the enemies are hard to see over the darker backgrounds (low visual contrast), I was using their bullets to find them instead of their outline.

- The ending was a bit sudden, it came after killing two small enemies. I remember the prototype had a boss monster (which it seems like I fought as a fairly normal enemy midway through the level).

- The bomb's usage still feels a bit uncertain to me, I never really could tell if I was getting iFrames during its usage or exactly when the damage was being applied to enemies.

Great work, this is coming along so well. Can't wait to play the polished version!

Thank you so much for your continued feedback! Everything you said was spot-on, and I'll certainly correct them for the final build.

Also, quite unfortunately, there was indeed a boss I was working on mere hours before the prototype, but I didn't get it done, hence the abrupt ending.