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(1 edit) (+1)

Didnt make a game so cant rate, but I can play and comment!

*casually makes a massive boss fight in a 3 day jam*

Fantastic work! you really managed good gameplay with a sense of scale. The visuals are very lovely, I love the player character and the world is super nice! Ducking and using cover from skulls and the blast waves was quite enjoyable!

I love the directionality of the player,  moving around was super neat and yall nailed the effect.


Now some criticism/feedback/nitpicks that given the time frame is probably unreasonable to have spotted fixed/changed but I will say anyways:

There was a bug/feature where dying kept your power, so the game became kinda easy. Not sure if its intend but if it was I am not a big fan, kills alot of tension and creates a sense of anticlimax imo. Not enough of one to not be enjoyable but still, I PERSONALLY would prefer to have that rush of "Yes! I did it". 

this one is very nitpicky on my part but I think it should be said, the themeing felt all over the place. Your a small little rabbit in a desert, then floating islands, fighting a skeleton by shooting trees. Just didnt feel cohesive at all. I think it would have been better if the skeleton was in the desert too, or if the floating islands was the starting area. That and have the tree targets be Crystals or something more "magicy" for lack of better wording.  Again this one is super nitpicky, and all of the mentioned aspects were great standalone! I really loved the components in isolation.

There was some texture shenanigan's with the character resolution, I think this might have been do to compression settings? 


Again those are just some points. Overall I had fun and thought it had a amazing sense of scale. The visuals were all very nice and its was nice to have a really cool sense of context that many jam games miss. Why are we here, demon did the bad. What are we doing, Killing em. Boom bam, good stuff.

Really great work!


Also note, make sure you set the other devs as admins on the project!