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Was able to play it this time, with the web build :) My experience was similar to some of the ones below. I found it difficult to figure out what was happening, and what the result of my actions were. There are a lot of sounds going on in the game, but mapping it to what that means was hard. Maybe have a visual of the player and enemy ships in the tutorial. That way the player can associate the sounds, and in actual game be able to play without the visuals. It's just a thought. For pure-audio accessibility this solution will not work anyway. The concept is promising though, and also challenging to pull off. Wish you the best to take this forward!