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Take it easy with that stuff of making the game and take care of you!

About the room numbers, the absence of puzzles, being tempted by other ideas of game, and the sensation of being unfocused not getting clear where is the game heading on, I’m in the same situation and I think that many of those silent writers of this jam (hey, you, yes you!) are also there.

Let’s do what we can with our time, and try to have a good time doing it!

About the game, I told you I like the artic isolated atmosphere, and the best advice I can give you If you ask me, is “stick to the plan”.

It does not matter that at some point there is an option that seems better (which surely there will be). Our most valuable resource here is time, and sticking to the plan is the most careful approach with it.

There will be other opportunities to develop other ideas, and this new one that you have seems cool. It's nice to receive recognition from others for our work, but not at the cost of doing what we don't want just because others don't understand or like.

Yeah I know its to late to change. And I won't I just feelt like it might have been a better decission early on.
I just have no idea how to complete this on time at the moment.
I have added so theoretical endings but not sure how the player should get there since they would need so much logic and choices to end up in those situations. I tried to stay away from a "fixed path" mentality and more that you are a bit more free to do things, but it effects overall states and descriptions. 

I think I might have spent to much time on micro actions, where I should add time on major actions, as in,
instead of doing things like "enter data", "review entry" "validate and send", it could simply be the action "work" with textbased feedback. 

I know I should not "cry" over this, it's my firstly full designed more complex text adventure, and I don't think any game designer delivered gold on day one. 

I also look forward to converting part of this system to a graphical system onwards. You got some config settings, and based on those it can parse space quest esq games or early limted computer point and click, where you have a room view but no clear character like Deja Vu and Shadowgate.