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Awesome, thanks for the feedback! I'm glad you think the map is big, it feels pretty small to me, but maybe that's cause I know how big the world map as designed is). 

Good catch on the I'm Stuck button, it's supposed to send you back to the last checkpoint but I didn't have that feature working yet, I should go fix it now.

That's a good suggestion for the ledge grab during free fall. But I also wouldn't want people to miss a ledge grab either - maybe if they're holding down while falling they can disable the ledge grab option, how does that sound?

As for the wrong warp glitch, I'll make a note to hunt that down.

Stretch goal for polish version is to get a 3-string combo attack in, we'll see how that goes and to smooth out the movement when attacking (like transition out of the attack animation at a certain frame if the player is trying to dash or jump rather than watching the whole thing). Adding  buffer inputs to a lot of movement mechanics is also on my want to do list.

Thanks for the feedback, here's hoping I can fix most of it.