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>What was the most frustrating moment or aspect?

I found the frequent text interruptions to be kind of annoying for how often they interrupted exploration.


>What was your favorite moment or aspect?

I really liked the highlights on terminal-less intractable doors.


>Was there anything you wanted to do, but couldn't?

I wanted to continue past the second level, but I couldn't figure out how. The batteries (I think they were batteries) that I found didn't seem to want to charge, and I couldn't tell where to use them anyway.


>If you could change, add, or remove any 1 thing, what would it be?

Labels on the floor or through UI for doors to make them stand out. I liked the aspect of finding passwords, but I didn't like trying random terminals to find the one that would take "1111".