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>What was the most frustrating moment or aspect?

Movement. I feel off things or hopped over edges and off objects multiple times, and was generally terrified of jumping.


>What was your favorite moment or aspect?

I managed to hop on the edge of a block and go directly into a wall run from it, which was cool.


>Was there anything you wanted to do, but couldn't?

I wanted to use the slide more, but there didn't seem to be a reason to use it.


>If you could change, add, or remove any 1 thing, what would it be?

I would either make the traversal less demanding, allowing for more free-form forward movement kinda like how 2D Sonic combines high speed, floaty control, and multiple paths forward, or I would make the change in movement (running, jumping, etc) less extreme.
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Thanks for taking the time to leave a comment :)

I agree that the movement can be a little much. Even I found I was being punished a bit too much for missing these jumps and such. I'll try to tone it back.

We are planning to have 5 separate levels. I'll try to make sure there's more sliding for release!