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>What was the most frustrating moment or aspect?

The big enemies have seemingly no reaction at all to any of my hits.


>What was your favorite moment or aspect?

Discovering wall-climbing was in the game, and that I could skip enemy encounters using it, was cool.


>Was there anything you wanted to do, but couldn't?

I wanted more variety in my attacks.


>If you could change, add, or remove any 1 thing, what would it be?

The basic enemies can only possibly be a threat when they spawn behind you. If I wanted to keep the mobs of enemies, I'd have them spawn more often, make them damage on contact, and make them easier to kill so they're more of a threat but potentially less tedious. Idk if that's the solution here, but they need something.
(+1)

Excellent, great feedback, very spot on, thanks! In response

- hit feedback is coming

-  stretch goal for Sunday is to get a 3-hit combo in

- the enemy spawner was just a temporary solution for submission, I'm working on making the grunts more of a threat as I type this and also adding a new enemy type to help support them.