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>What was the most frustrating moment or aspect?

There's alot of dialogue boxes at the start, and I was often frustrated with the number encountered from just following the path while trying to get to the house. It wasn't as bad inside the house as I felt like I had more of a choice in how and when pop-ups were encountered.


>What was your favorite moment or aspect?

I think I said this last time, but I still think it's cool how there's "fog of war" hiding areas. I really like the simple art style.


>Was there anything you wanted to do, but couldn't?

I wanted to move around freely while the messages queued in the bottom window where I could read at my leisure, but as-is the game fits the genre without needing those kinds of changes.


>If you could change, add, or remove any 1 thing, what would it be?

More of an indicator that the game is still running during still scenes. Ellipses, or some other standard indicator. I almost quit twice when I mashed keys and nothing seemed to be happening. The behavior makes more sense now that I've read the comment before mine, but it's still frustrating.
(+1)

Thank you so much for your feedback — and I’ll try to fix what I can. I’m definitely running up against some limitations in working with Bitsy. I can understand how that would be frustrating… let me ponder that some more.

The number of text boxes at the beginning, though — that’s something that I can definitely work on tightening up.