>What was the most frustrating moment or aspect?
There's alot of dialogue boxes at the start, and I was often frustrated with the number encountered from just following the path while trying to get to the house. It wasn't as bad inside the house as I felt like I had more of a choice in how and when pop-ups were encountered.
>What was your favorite moment or aspect?
I think I said this last time, but I still think it's cool how there's "fog of war" hiding areas. I really like the simple art style.
>Was there anything you wanted to do, but couldn't?
I wanted to move around freely while the messages queued in the bottom window where I could read at my leisure, but as-is the game fits the genre without needing those kinds of changes.
>If you could change, add, or remove any 1 thing, what would it be?
More of an indicator that the game is still running during still scenes. Ellipses, or some other standard indicator. I almost quit twice when I mashed keys and nothing seemed to be happening. The behavior makes more sense now that I've read the comment before mine, but it's still frustrating.