Really cool concept. I love the way you used the step counter to provide a feeling of randomness and degradation — and because I played it twice, I ended up having two different experiences as I checked on things a little differently each time.
Andrea Blythe
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I enjoyed the concept of this, but fond it really easy to get through the semester without any real problems. I always seemed to have a high amount of money and wellbeing without much effort. I almost feel that the consequences for working a lot should be higher.
Also, I found the presence of images (sunflower, etc.) behind the text often made it difficult (and sometimes impossible) to read. I wish a plain background of some sort was there instead, making it easier to read and move forward in the game.
The story is essentially finished, but I definitely have some polishing that I’d like to do. During the end sequence, I’d like to add some visuals that show the entity is escaping/leaking through the gate — and I’m working with someone on creating some music to the game to add to the ambiance.
There’s also some small things, like tightening up some of the text and using some hacks so that the avatar changes direction based on where you’re walking and so on.
Thank you so much for your feedback — and I’ll try to fix what I can. I’m definitely running up against some limitations in working with Bitsy. I can understand how that would be frustrating… let me ponder that some more.
The number of text boxes at the beginning, though — that’s something that I can definitely work on tightening up.
Thanks! I’m glad you enjoyed it, and I’m working on getting some music going. Thank you for telling me about the issue with the cutscenes. That’s particularity of designing with Bitsy. It doesn’t just let me put in dialog for the cut scenes, so I have to “hide” the avatar and have it interact with something. I may be stuck with it, but will look into some possible hacks to get around it.
A very interesting concept for a game, especially since mental health is so important.
While I found the therapy sessions interesting and they provided avenues to explore the mental health concepts you’re talking about, I sometimes felt overwhelmed by seeing each wall of text during the session. You might consider trimming those sections down — or another option might be to break those sections up into smaller segments on the screen. The player would have to click more, but the amount of text on one the screen would feel more bite sized.