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Great job submitting a game and congrats on getting in the top 10! This space shooter in particular felt the most balanced between difficult and fun. The levels didn't overstay their welcome so it was easy to give it another shot even if I died. That ability to easily play again made learning from my mistakes more fun and rewarding than frustrating. Even in congested, hard to maneuver areas with many enemy projectiles it never felt impossible to navigate. 

You've put an insane amount of detail in this and I don't just mean the the bomb animation haha. The shining upgrades, each unique enemy design and attacks, each unique boss, the star explosion animations, the list goes on. You've put a lot of personality into what would normally be a simple space shooter.

The artwork is nothing short of amazing within the Nokia restrictions. The use of negative space in the end animation and art was awesome. Also it was a great decision to turn the Nokia sideways for a space shooter. The movement of the ship and gameplay itself feels precise and satisfying. The bombs give small moments of reprieve in tense situations. I had a lot of fun! I am still trying to get past hard mode!

Thanks for participating!