>What was the most frustrating moment or aspect?
Figuring out which specific objects I could use the force on was a little tricky at first.
>What was your favorite moment or aspect?
I like how the force works on objects. It's very easy to make a reliable stack vs most physics-puzzle systems I've interacted with.
>If you could change, add, or remove any 1 thing, what would it be?
The jumping feels more like a teleport than a platformer jump.