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>What was the most frustrating moment or aspect?

Figuring out which specific objects I could use the force on was a little tricky at first.


>What was your favorite moment or aspect?

I like how the force works on objects. It's very easy to make a reliable stack vs most physics-puzzle systems I've interacted with.

>If you could change, add, or remove any 1 thing, what would it be?

The jumping feels more like a teleport than a platformer jump.
(+1)

Thank you so much for the feedback I feel the same way about the jump!! I do have story and instructions on what you could move for those rooms but when I exported lots of things got out of whack, so I am sorry about that.

(+1)

That's alright. No perfect submissions in a jam.