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(+1)

I got to the end of the ship, using a massive skip. (Go right at the start and fly ;) ) I keep dying after I grabbed that sickle (wand?), though - why the ball comes to a complete stop when we pick it up?

The ball isn't the most nimble thing around, considering its fragility... It maneuvers like it's made of lead, but it looks like it will (and does!) pop in one hit - which was the jam limitation, yeah.

When I first played the game, the mouse didn't get captured, so my camera wasn't working fully. It got fixed on the second playthrough, where I've gone fullscreen.

And the camera... well, those objects keep snagging its hit probe, so... pretty hard to control that one. If you consider working on this post-jam, I'd recommend working on a system where the large objects between you and the camera gets faded/hidden. This would allow you to have a complex maze like this, as well as a nice, usable camera.

Thanks for your game! Cheers!

Thanks for the complete review :)