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Thank you. Unfortunately, time got the best of us so we couldn't implement vacuum sounds and the win state of the game.

Maybe instead of the win state, you can try creating the game to have infinite amount of bad thoughts inside your head. Like, it spawns with a random size and a random position in a second or two. I'd like to also point out that the game is very open, like there's no limit. Players can easily get lost as if they thought there's more around there. But if not, I suggest you should create a barrier or maybe a way that the player loops to the other side.

I really like the idea of the player looping to the other side of the level, a mechanic like this adds to the underlying story within the game. Thank you for your feedback.