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(1 edit)

(using GMS 1, so if youre using 2 idk if this will help)

hey! i think i finally figured this one out, though its not a complete solution it looks like.  its in the    create_dialogue    script, down in the    switch(arg_count-1)     statement.

at the end of each case youll see an if statement that checks    if(a[i] != 0)    . i added     && !is_undefined(a[i])    to each one, and from a quick test it looks like that worked, at least in the base project.

since the text events use a different script than the normal dialogue, however, those are still broken.