Yup. Public release is still 0.4.1.
No patron-only releases since that either from what I can see.
Nothing has happened for months... which would be fine if the pledge tiers were a LOT cheaper. But like most Patreon creators, they're disgustingly expensive.
Game is full of bugs that are easy to fix. Don't understand why the hell indie creators would care more about adding content than fixing bugs. I'd say don't even think about adding content unless you do it right and not until you've fixed all previous bugs. That should go without saying.
These developers, just like most of the big names, don't care nearly as much about the quality of their creation as the donations/income they're getting.
Don't waste your money on them.
They'll crash and burn soon enough if they don't learn to put some effort into polishing their stuff.
Hope they see this harsh criticism and learn from it. I want this project to succeed but I'm losing hope.
Bottom line, DON'T imitate the big name developers. Prioritize QUALITY, not content.