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What I liked

  • I loved the little camera follows the mouse effect in the main menu.
  • The parallax effect is very simple, but looks great. I've seen some entries that go overboard with parallax and I think it ends up hurting the game visually.
  • The music, sound, and art are very cohesive.
  • I loved how bosses felt like bosses and not uber versions of earlier enemies.
  • Powerup progression felt natural with how the levels were designed.

Suggestions/Feedback

  • The think my biggest criticism is the camera. It's perfect when heading in a single direction, but I feel like the camera jerks too hard when switching directions. With a top-down, space shooter view, I feel like you could smooth out the time it takes to adjust the camera when switching directions and it would be a definite improvement. 
Congratulations to everyone on the team! It's a great looking game and I had a lot of fun playing it.
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Thanks so much for the feedback! I’d gotten so used to the camera I would have never thought about it! So, really, thanks! I’ll put that on a post-jam fix list for sure!

No problem!