What I liked
- I loved the little camera follows the mouse effect in the main menu.
- The parallax effect is very simple, but looks great. I've seen some entries that go overboard with parallax and I think it ends up hurting the game visually.
- The music, sound, and art are very cohesive.
- I loved how bosses felt like bosses and not uber versions of earlier enemies.
- Powerup progression felt natural with how the levels were designed.
Suggestions/Feedback
- The think my biggest criticism is the camera. It's perfect when heading in a single direction, but I feel like the camera jerks too hard when switching directions. With a top-down, space shooter view, I feel like you could smooth out the time it takes to adjust the camera when switching directions and it would be a definite improvement.
Congratulations to everyone on the team! It's a great looking game and I had a lot of fun playing it.