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(1 edit) (+1)

This was great. I have a few nitpicks that I will write down further down but overall this was a banger of a game. The whole aesthetic of it was amazing. The sound design solid and the progression path engaging. 

I liked the idea of teasing the boss throughout the whole level and when you finally fight it it was fantastic. The fight itself is well made. The boss has a good amount of unique attacks that are all easy to read. The feeling of dashing through rocks is great.

Now for the nitpicks. 

I got softlocked when I died to the first boss (yes I'm bad ) and had to restart because the boss was gone. Not a big deal but I wanted to mention it. 

The aiming is very difficult because you shoot in the direction you are going and there is a decent amount of delay when turning. I think having aiming independent from moving would have been the play there. 

And finally the afterburner meter recharges way to slow. I had to constantly wait around when dodging the rotating laser beams.

Really good game. Thanks for making it.

(+1)

Thanks for so much feedback!! I’m sorry you had to restart the game because of the boss re-spawn bug! We’ll need to do better testings in the future. I’m not sure it counts as game breaking. Otherwise I’d get it fixed asap. Maybe I’ll ask the organizers or look for anything they’ve posted on what a “game breaking” bug is.

We thought about making a a power up for the afterburner recharge time but ended up not doing that. In the end it seems we should have lowered the default recharge time even more. (Can you believe it started out at 30 seconds? It’s now at 10 seconds.)

Being the designer of the game, I should have listened to my team more about the aiming. The game as envisioned had a auto-target power up, which was planned for a later level we didn’t get to. We even have it prototyped and it’s pretty cool! Perhaps we should have lead with the cool stuff, but my fear was that it makes things too easy. Maybe there’s something else that could be done. We’ll definitely think about it!

Thanks!