This was great. I have a few nitpicks that I will write down further down but overall this was a banger of a game. The whole aesthetic of it was amazing. The sound design solid and the progression path engaging.
I liked the idea of teasing the boss throughout the whole level and when you finally fight it it was fantastic. The fight itself is well made. The boss has a good amount of unique attacks that are all easy to read. The feeling of dashing through rocks is great.
Now for the nitpicks.
I got softlocked when I died to the first boss (yes I'm bad ) and had to restart because the boss was gone. Not a big deal but I wanted to mention it.
The aiming is very difficult because you shoot in the direction you are going and there is a decent amount of delay when turning. I think having aiming independent from moving would have been the play there.
And finally the afterburner meter recharges way to slow. I had to constantly wait around when dodging the rotating laser beams.
Really good game. Thanks for making it.