Thanks for so much feedback!! I’m sorry you had to restart the game because of the boss re-spawn bug! We’ll need to do better testings in the future. I’m not sure it counts as game breaking. Otherwise I’d get it fixed asap. Maybe I’ll ask the organizers or look for anything they’ve posted on what a “game breaking” bug is.
We thought about making a a power up for the afterburner recharge time but ended up not doing that. In the end it seems we should have lowered the default recharge time even more. (Can you believe it started out at 30 seconds? It’s now at 10 seconds.)
Being the designer of the game, I should have listened to my team more about the aiming. The game as envisioned had a auto-target power up, which was planned for a later level we didn’t get to. We even have it prototyped and it’s pretty cool! Perhaps we should have lead with the cool stuff, but my fear was that it makes things too easy. Maybe there’s something else that could be done. We’ll definitely think about it!
Thanks!