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This was a good time. Once I got all of the abilities unlocked I felt like I could move through the game very smoothly, very satisfying to cover large distances without touching the ground. Using the charge to bounce off of walls for height was a fun twist on the mechanic too. The music and shatter effects were as pleasant as I expected them to be from your progress videos. :D

Some things that stuck out to me:

- It was nice to have 3 health, but generally if you fell on or got pushed into spikes, you would just bounce around until you died. This could be fairly frustrating, so it might be worth considering making floor spikes and falling spikes different assets with floor spikes being one-hit kill (to be fair, there were a few occasions where I successfully bounce away from some of the spikes, but it was few and far between).

- Room difficulty and pacing felt a bit weird to me, there were several rooms in the beginning of the game with massive difficulty spikes (including the first room which required some near pixel perfect jumps to get over the spikes), whereas later rooms, although more complex in layout, were easier to get through just because of unlocked movement abilities.

- It was very fun to navigate around the map, but sometimes the normal jump felt a bit off. My character would do mini-hops in the air or slide up walls slightly, and so in the early game I wasn't entirely sure if I was solving jumping puzzles in the intended way or exploiting small bugs.

- Bonus Feedback: I dunno if it's just my browser, but destroying multiple objects at once would cause my game to stutter a lot.


Anyway, very cool entry. Glad you got it done!

Thanks man. Yeah, I think if I hadn't tried to redesign everything last minute, there may have been more consistency in room difficulty. I was all over the place that night. The little lift you get from the jump was a bug that I just decided to keep because it felt fun. Honestly, that redesign may have hurt the game rather than made it better. As for the stuttering, its not just your browser. It also can happen in the download version :( Besides learning how to implement state machines, i think the biggest takeaway from this jam is not to repeat the dumb decisions I made haha.