This was a good time. Once I got all of the abilities unlocked I felt like I could move through the game very smoothly, very satisfying to cover large distances without touching the ground. Using the charge to bounce off of walls for height was a fun twist on the mechanic too. The music and shatter effects were as pleasant as I expected them to be from your progress videos. :D
Some things that stuck out to me:
- It was nice to have 3 health, but generally if you fell on or got pushed into spikes, you would just bounce around until you died. This could be fairly frustrating, so it might be worth considering making floor spikes and falling spikes different assets with floor spikes being one-hit kill (to be fair, there were a few occasions where I successfully bounce away from some of the spikes, but it was few and far between).
- Room difficulty and pacing felt a bit weird to me, there were several rooms in the beginning of the game with massive difficulty spikes (including the first room which required some near pixel perfect jumps to get over the spikes), whereas later rooms, although more complex in layout, were easier to get through just because of unlocked movement abilities.
- It was very fun to navigate around the map, but sometimes the normal jump felt a bit off. My character would do mini-hops in the air or slide up walls slightly, and so in the early game I wasn't entirely sure if I was solving jumping puzzles in the intended way or exploiting small bugs.
- Bonus Feedback: I dunno if it's just my browser, but destroying multiple objects at once would cause my game to stutter a lot.
Anyway, very cool entry. Glad you got it done!