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Thanks for playing and for the detailed comment! Just saying, the game does have both coyote time and jump buffer, but i probably just made them too tight, I'm sorry, about the air mobility, i just wasn't very sure about what to do and it kinda just became a mess. I was planning on putting variable jump height, but it went to the backlog and i just forgot about it, my bad, finally the inputs being eaten, i have no idea why it happens, but it is a major issue considering the game is 100% gameplay. Once again, thanks for playing and the review.

Oh sorry. I should have tested this better before commenting. But yeah making it a bit less tight is probably not a bad idea.