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A jam submission

Helmet KnightView game page

Submitted by Sam — 4 days, 18 hours before the deadline
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Helmet Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#193.3893.389
Overall#272.9862.986
Design#302.9442.944
Enjoyment#352.6672.667
Presentation#372.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Sam Capybara

External assets
the tiles are free assets found on Itch.io, i just changed the colors to match my color palette

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Comments

Submitted(+1)

Yah, your first game is cool,  I think you can do it better if you keep trying. I love your design it simple but nice for me XD GG!

Submitted(+1)

Hey, this is very impressive for a first game! (My first game was a really messy tic tac toe that I made before college, in Java of all languages, lol)

The power-ups are interesting! The controls could use some work, but the game is well designed, has clear metroidvania elements, and it's pretty fun to play. Good job!

Submitted(+1)

Going to reiterate what other people said controls could be polished a bit to be more immersive, but you have made a lovely looking  (I especially liked the enemy srpites), inventive and fun game really nice entry!

Submitted(+1)

I'll say this: it had potential. I agree with the comments below about coyote time and input buffering--which, if present, are barely noticeable--but, also, the attack animation locking was a big deal for me, especially with no animation cancelling. When you can't move while attacking, it leaves the player vulnerable and also briefly strips away player freedom, making the game less "fun" from a psychological perspective--it's like saying "No" to a player who's asking if they can do something, it doesn't exactly leave a good impression. That being said, don't let this get you down! Even with issues, this is still a solid foundation for a game design/development novice. Learn from everything to make your next game better ;)

Submitted(+1)

The spear is amazing in every way, I love it. It's so creative. Kudos! It was the only way I could defeat the boss. I'd love to see what more you could do with the gauntlet if given more time. Congratulations on your first game!! <3

Submitted
Deleted post
Submitted(+1)

Big fan of the art style and enemy animations. I like how each enemy has its own behavior that intuitively hints at how to beat them (e.g. the warthog charges and defends with its tusks). Nice job!

Submitted (1 edit) (+1)

I like how it looks. The other comments were saying that the controls feel bad. This is an issue and I will try to break down all the problems it has. But first I wanna say that I really enjoyed the abilities you unlock. They aren't your typical double jump, wall jump and dash and that's always nice. 

I also really like graphics. They are simple yet charming. 

The final boss was amazing. It took me a bit to understand how it works and I think sound effects would have gone a long way to make it easier to see how it works. 

But now to the movement problems:

The jump lacks basic platforming features, like coyote time ( after you fall off a platform you should have a short amount of time to still be able to execute a jump ) and an input buffer ( pressing the jump button before touching the ground should still make you jump ).

The second issue is that the air mobility is just too much. It is very difficult to control where you are landing because of this . It is generally speaking better to have two different acceleration values. One for the ground and one for the air. But the game feels like it doesn't even use acceleration to begin with. 

Another thing that would help with the speed issue would have been a variable jump height. An easy way to do this is by checking if the player is traveling upwards and if the jump key is released. If both are true just multiply your vertical speed by 0.25  or anything that feels good to you. 

Another thing I noticed is that sometimes the jump input gets eaten. I have no idea why this is but I think it's worth looking into, to avoid this problem in future games. 


For a first game this is fantastic. Keep it up.

Developer(+1)

Thanks for playing and for the detailed comment! Just saying, the game does have both coyote time and jump buffer, but i probably just made them too tight, I'm sorry, about the air mobility, i just wasn't very sure about what to do and it kinda just became a mess. I was planning on putting variable jump height, but it went to the backlog and i just forgot about it, my bad, finally the inputs being eaten, i have no idea why it happens, but it is a major issue considering the game is 100% gameplay. Once again, thanks for playing and the review.

Submitted

Oh sorry. I should have tested this better before commenting. But yeah making it a bit less tight is probably not a bad idea.

Submitted(+1)

Pretty nice little game. I agree with some of the other comments that the controls felt a little unreliable. I did like the S skill a lot, was very clever. The D skill was cool, especially the visual effect, but I felt like I wanted to be able to do more things with it.

Developer

Yeah, the Gauntlet really is underwhelming, i wish i had done more with it, but i had some time issues, thanks for playing!

Submitted(+1)

For your first game, this is incredible! My first game was tic tac toe! LOL.

Did you make the music? It’s pretty good, but I’d turn down the volume a bit or give players the ability to do that. And I didn’t here any sound effects, so that’s something that should be added. Sound effects add so much life to a game! And there are lots of free ones online too.

I think the design of the levels are really good! I suppose other than adding some sound effects is to work on the control issues of the character and other bugs. Bugs really detract from what could be a fun and neat little game.

But really, for your first game, I mean it, this is incredible!

I don’t know what game jam game this makes for me or others on my team. I’ve been doing this for a while. So, we have fewer excuses for our flaws. But it’s hard to know what those are sometimes when you’re the creator. Would you help us out and play, rate and comment on our game and let us know what you did and did not like? We would love to know what you think! Thanks!

Developer

Thanks for playing, i did make the music, and it actually was turned town in code, but since it was also the first time i made music i kinda had no idea what i was doing. About the sound effects, i just got so anxious about the music itself that i kinda forgot about them (lol), the controls are quite problematic, I'm sorry about all of that.

Submitted(+1)

Bravo for your game, nice design and music. I will say the same critics than Phelippe Afonso for the movement and attack, the air control after jump is very difficult to control the player. But the gameplay is cool, spear capacity give lot of possibilities to fight enemy or to escape.

I didn’t see other game in you itchio profile this first game you made ?

Good job.

Developer

Thanks for playing! This is, in fact, my first game. About the controls being messy, i completely agree, i have no idea how it went so wrong, but they do feel pretty unresponsive and I'm sorry for that.

Submitted(+1)

The design of the enemies and the character is great, everything is very cute. But what makes it frustratingly difficult are the controls that don't have a good response. The attacks, the jumps, everything ends up being more difficult than it should. With that fixed the game will be much better

Developer

You're absolutely right, the controls are really problematic, but hey, thanks for playing!