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I made some changes to the camera, and gravity, based on what you said. I hope you'll have time to give it another try!

Looking forward to playing your game. It looks like a really neat idea.

Oh wow that was fast! Let me take a loo

I like the changes in the player's jump animation, it does feel less floaty, but what I think you can do to make it even better is increase the upward jump velocity by a bit. It'll make the initial jump feel more springy. I got a lot further in the game this time, and while I really like how expansive the world is, it feels very linear--not that I'm complaining, as linearity is something I enjoy--but idk how that works in a metroidvania.