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I had to stop playing because it crashed, but I liked what I saw. Here is the crash screen, if that helps.

Good:

  • I really enjoyed the atmosphere. The music, art, and world-building worked together really nicely.
  • The story seemed interesting. If I'm understanding it correctly, they eat the insect people?
  • The background art was really good, especially the statues in Victory Park.

Bad:

  • I found it really hard to make a mental map of the space. If felt like the space looped around in physically impossible ways.
  • It was quite hard to tell what was solid, and what wasn't. Sometimes I could pass through purple sprites, but sometimes not. It made it difficult to understand what the exits were for any given room.
  • The elevator started working, but I don't know why. I kind of feel like I should be purposefully opening up the space.

Overall, I enjoyed it. I think the concept is intriguing, both gameplay-wise and in terms of world-building. I just found it confusing to play. Hope to see this continued!

Thanks! It'd be more helpful if you could tell me where that crash occurred, it's most likely a memory overload error. As for your comments:

  • There are only a couple rooms that don't conform to spacial physics (i.e., that take up less space than they should), and those are all on the far-west side of the map. One is after you leave the hotel to the left; one is after you leave the temple to the left, and one is after you leave the room with the fountain to the left. Other than that, each room should take up its proper amount of space in the world.
  • Yeah, the next version of the game is going to have exits defined either on a minimap or physically in the world with arrows to help with that (I found that problem too).
  • That's good feedback about the elevator...I'm thinking about sending the player on a small fetch quest to get a part to fix it, would that be a good solution?

I'll try to remember where it was... I'd just gone up the elevator, found I didn't have the access code, and so gone back down to the bottom floor. I was somewhere in the slums, but I don't remember more than that.

I think it's the fact that doors in and doors out look the same. So I go through a door inside a building, thinking I'm going deeper, and come out instead.

I think a fetch quest would help. It would feel less arbitrary if I were involved in fixing the elevator.