Congrats on submitting! You definitely have a jumping off point for the next MVM jam! I'm going to offer some feedback to help you progress in the future.
- One thing to take into consideration in the future is giving the player feedback. This is usually visually and/or audibly. When I hit an enemy I expect something that confirms I hit an enemy. The same goes with being hit.
- Unless you are aiming for a rage game, I believe there should be at least a minimum of three hits before death. This gives the player a little more information as to how to progress and what kind of difficulty they're facing.
- Player movement is a little rough in this game. I think it can be improved significantly by adding coyote jump or slowing the player's movement speed down. Any kind of platform jumping was frustrating in none of the good ways. Personally, I used this jam to improvement my controller movement because I've never made a fun platformer controller. So I get this.
- Level design was all over the place. This could have been due to lack of time or just being new to it still. My current entry has this problem too. The rooms are inconsistent in their difficulty and thats one thing I'd like to fix next time.
I know there's more criticisms here than compliments, but this type of feedback has helped me become better at making games and also challenges the assumptions I make about how the player will play my game.
Once again, congratulations on submitting and please continue to work and participate in jams to help evaluate your progress!