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(1 edit)

That is some *beautiful* sprite work in your art, especially for a beginner. Unfortunately I couldn't play the game (web version)--I clicked "run game" and none of the inputs worked, so I can't rate gameplay. 

Played the game, and I like the swapping-powerups idea, but it had the effect of making the non-powered character movement feel sluggish and 'not fun', which made me not want to use the poison powerup that much. 

Might I offer some pixel art advice? Use a consistent scale--make sure the sprites, background, and any other objects use the same pixel count per tile. It'll make your art look even better, first of all, and will also be more authentic. Shading is also important, as is learning what objects look like IRL to be able to better duplicate them digitally.

Hi, thank you for the feedback! Glad the game worked in the end.

I'll keep in mind not to overdo slows in the future.
Thank you for the art tip! I'll remember that next time I do higher resolution sprites for the background or maybe just practice pixel backgrounds alone. I really should do it at some point in the future and advices like this will keep me motivated for it.

Cheers and thank you for your time!